TikTok Tests Whether Users Will Enjoy In-App Mobile Gaming

Game developer Zynga says it will launch the new HTML5-based game “Disco Loco 3D” exclusively on the social app TikTok. The single-player endless-runner game sees players collecting dance moves while avoiding obstacles as they walk down a catwalk, similar to Zynga’s “High Heels.” TikTok says the Zynga pairing aims to test its audience’s general interest for in-app games, and says it’s exploring opportunities with other game companies. Mobile games formatted in HTML5 are an economic way to reach a large audience of global users, including in emerging markets where low-memory devices on 2G and 3G networks are the norm.  Continue reading TikTok Tests Whether Users Will Enjoy In-App Mobile Gaming

Niantic Releases Lightship Tools for a ‘Real-World’ Metaverse

Niantic, the San Francisco tech firm best known for publishing the wildly successful mobile AR app “Pokémon Go,” is opening a version of its platform to the world with the release of the Lightship augmented reality developer kit, designed to enable AR experiences for “the real-world metaverse.” Niantic CEO John Hanke, who led Google’s geospatial division through the transformation of Google Maps and Google Earth, says Lightship will incorporate a “visual positioning system” that interoperates with glasses to place objects in the real world. In March, Hanke teased an image of Niantic-branded glasses created by Qualcomm. Continue reading Niantic Releases Lightship Tools for a ‘Real-World’ Metaverse

Netflix Debuts Five Games on Android for Global Subscribers

Netflix has released its first slate of mobile games. Available to the global Android market, the inaugural five titles are “Stranger Things: 1984” and “Stranger Things 3: The Game,” both developed by Texas-based BonusXP; “Shooting Hoops” and “Teeter (Up)” from Vancouver-headquartered Frosty Pop; and “Card Blast,” created by England-based Amuzo in conjunction with L.A.’s Rogue Games. The titles were released Tuesday for download on Google Play, then began rolling out on the streamer’s app. Netflix is offering the games as a value-added for subscribers, without advertising or in-app solicitation. Continue reading Netflix Debuts Five Games on Android for Global Subscribers

Pinterest TV Launch Focuses on Live Shopping with Creators

Pinterest is advancing its objective of becoming more than an image-sharing site by adding live shopping through an app called Pinterest TV that the company believes will help it become a creator destination. Pinterest TV will offer “a series of live, original and shoppable episodes featuring creators” streaming weekdays beginning November 8 on iOS and Android. Topics will span food, home, fashion and beauty. As part of the initiative, Pinterest is launching a virtual studio complete with producers who will help creators develop content, provide A/V support and become ready for live streaming. Continue reading Pinterest TV Launch Focuses on Live Shopping with Creators

Google Looks to Improve Security with 2SV Auto-Enrollment

Google says that by the end of 2021 it will automatically enroll about 150 million Google users and 2 million YouTubers in the company’s two-step verification program. Users will be required to not only enter a log-in password, but also to enter a code sent via text or app or security key. Google declined to say how many of its users had voluntarily enabled the extra security step prior to Alphabet’s new mandate. The move comes as a result of what many describe as consumer apathy in the face of heightened digital dangers. Google, Twitter, Facebook and Instagram have all urged users to adopt two-step verification with lackluster results. Continue reading Google Looks to Improve Security with 2SV Auto-Enrollment

Art Film Streamer Mubi Debuts NYC Theater Ticket Program

While the arthouse cinema business has been pushed to the edge of extinction in recent years, production company and streaming platform Mubi is offering movie lovers hope. Featuring an eclectic mix of films, the monthly digital subscription service Mubi Go comes with a weekly invite for New York City members to experience a film in select theaters. Mubi expects to expand the theatrical component to Los Angeles next year, and from there to select markets throughout the U.S. Mubi Go launched in Britain in 2018 and has since teamed with more than 150 arthouses. Continue reading Art Film Streamer Mubi Debuts NYC Theater Ticket Program

Next Generation Smartwatches: From Fitness to Full-Service

In less than 10 years, the smartwatch has reached a tipping point, able to oversee many meaningful aspects of life. From home security to keeping tabs on your biometrics, wearability and design distinguish smartwatches from other devices — the closest approximation to cybernetics within reach of the average person with $300 to spend. Prices range from about $800 to $1,170 for Montblanc’s Summit 2+, a collaboration between Verizon, Qualcomm and the German luxury goods firm. An array of brands, including Samsung, Apple and Garmin have made it their business to redefine the smartwatch. Continue reading Next Generation Smartwatches: From Fitness to Full-Service

Unity Platform Offers Turnkey Solution for Multiplayer Games

San Francisco-based Unity Technologies, maker of the cross-platform Unity game engine has launched in beta Unity Gaming Services, a turnkey solution to make it easier to develop and maintain cross-platform multiplayer titles. New are tools for monetization, customer acquisition and player engagement. Statistics from a Unity study indicate 71 percent of multiplayer gamers do so from a mobile device, and 61 percent engage from consoles, while 40 percent say they play on both. The survey indicates 56 percent of Americans play multiplayer games, one in five having begun within the past year. Continue reading Unity Platform Offers Turnkey Solution for Multiplayer Games

Cloud Gaming: Nvidia Rolls Out Its GeForce NOW RTX 3080

Nvidia is introducing its next-generation cloud gaming platform, GeForce NOW, which offers GeForce RTX 3080-class gaming online. GeForce NOW RTX 3080 will make available to users what Nvidia describes as “the most powerful gaming supercomputer ever built,” ready to take on Google Stadia and Xbox Cloud Gaming’s xCloud. Nvidia founder and CEO Jensen Huang said the company has spent the past decade improving GeForce NOW cloud gaming “to bring the best gaming platform to anyone with a computer,” thanks to second-generation GeForce NOW SuperPOD servers. Continue reading Cloud Gaming: Nvidia Rolls Out Its GeForce NOW RTX 3080

Flagship Pixel Phones Now Powered by Google Tensor Chip

The Pixel 6 and 6 Pro smartphones are here, complete with a profound hardware upgrade, capably showcased in the camera system, which benefits from a processing boost thanks to Google’s new Tensor mobile chip. Basically, Google has completely redesigned its flagship phone, adding bold colors and improving the camera to a degree that should make it competitive with other high-performance phones. While it’s been noted that some of what are being billed as the camera’s Android 12 features exclusive to Pixel 6 have previously been offered on other phones, Google’s configuration appears to be unique. Continue reading Flagship Pixel Phones Now Powered by Google Tensor Chip

Google Action Team Is Ready for Its Cybersecurity Close-Up

By the end of 2021, cybercrime will cost the world an estimated $6 trillion through 2021, a figure that will swell to $10.5 trillion by 2025, according to Cybersecurity Ventures. To deal with that threat, Google has created the Cybersecurity Action Team (GCAT) and the Work Safer security bundle to help protect organizations, small businesses, enterprises and public sector institutions against cyberattacks. At Google Cloud Next ’21, the company said the Google Cybersecurity Action Team will draw on expertise from across the company to help protect entities from data breaches and help meet new government compliance rules. Continue reading Google Action Team Is Ready for Its Cybersecurity Close-Up

Google Debuts Enterprise IoT Essentials, New Analytics Apps

Google Intelligent Products Essentials is a new integrated solution designed to help enterprise clients quickly get hardware products online with a distributed Internet of Things. Intelligent Products Essentials aggregates critical components to launch distributed IoT and edge computing solutions. Essentially turn-key, Essentials does require a third-party system integrator to implement the system. As with other new offerings unveiled this week at the Google Cloud Next virtual event, Essentials is underpinned by analytics tools and designed to help organizations mine value from data for new and existing products. Continue reading Google Debuts Enterprise IoT Essentials, New Analytics Apps

UK Broadcasters Unite in Offensive Against Streaming Giants

The growth of streaming TV means it’s getting harder for networks to get their top shows noticed on welcome screens that feature services aggregated by the makers of the television, set-top box or dongle, but UK broadcasters are fighting back. A consortium of interests including the BBC, ITV, Channel 4 and ViacomCBS’s Channel 5 are banding together to create a shared program service designed to better-position them against U.S. tech giants and new local TV laws currently in the works. The effort is being mounted through Digital UK, owned by the BBC, Channel 4 and ITV. Continue reading UK Broadcasters Unite in Offensive Against Streaming Giants

Facebook Rolls Out Its ‘Reels’ Video Format for Mobile Users

Facebook is rolling out its short-form video feature, Reels, to all iOS and Android users in the U.S. Intended to counter the increasingly popular TikTok, creators can use Reels to generate within Facebook content of up to 30 seconds using in-app editing tools for music, audio, AR filters and other effects. The feature was deployed in beta last month. Instagram introduced its own version of Reels last year, allowing videos of up to 60 seconds. Facebook also debuted a bonus program to pay creators for Reels views as part of its previously announced initiative to pay creators $1 billion through 2022. Continue reading Facebook Rolls Out Its ‘Reels’ Video Format for Mobile Users

Netflix Continues Games Push with Purchase of Night School

Netflix continues its push into video games with the acquisition of Night School Studio, best known for developing narrative titles like “Oxenfree.” The move is part of a plan to expand the Netflix membership library to include “exclusive games designed for every kind of gamer and any level of play,” said vice president of game development Mike Verdu in a statement announcing the purchase. Within the past month the streaming service released two “Stranger Things” games globally and issued three Android mobile games in Poland, Italy and Spain. Netflix games have no ads or in-app purchases. Continue reading Netflix Continues Games Push with Purchase of Night School