Alphabet Resurrects Google Glass for the Enterprise Market

Alphabet is launching Glass Enterprise Edition, a new version of Glass, its head-mounted computer. The first version, aimed at consumers, drew widespread concern about privacy, since it could record in public places. This second Glass, targeting corporate customers and training, has been tested at 50 corporations, including Boeing, General Electric and Volkswagen. Designed as a device that snaps on to eyeglasses, Glass allows workers to view instructional content, including video and images, and even broadcast what is viewed to others for real-time instruction. Continue reading Alphabet Resurrects Google Glass for the Enterprise Market

Researcher Predicts AR, VR Will Soon Manage Supply Chains

Massachusetts Institute of Technology researcher Dr. Matthias Winkenbach has a good idea of how virtual reality could completely change how corporations solve supply chain problems. He believes that in at least three-to-five years away, supply chain managers will rely on augmented and virtual reality to make better decisions more quickly, with the ability to see holograms with visible data via an AR or VR headset. Managers can immerse themselves in remote environments without traveling to physical locations. Continue reading Researcher Predicts AR, VR Will Soon Manage Supply Chains

Early Corporate Trials with Augmented Reality Prove its Value

Augmented reality has found a spot on the factory floor of AGCO Corp., a company that manufactures agricultural equipment in Jackson, Minnesota. Workers wear Google Glasses that display diagrams and instructions as an aid in conducting quality checks on tractors and chemical sprayers. The result is so successful that the Duluth, Georgia-based company plans to expand the program next year, using 3D computer-generated imagery to help workers weld 30-foot booms to chemical sprayers. Continue reading Early Corporate Trials with Augmented Reality Prove its Value