Disney to Move Its Classic Movies to New Streaming Service

At Disney’s annual meeting, chair/chief executive Bob Iger made several upbeat announcements to shareholders. First, he assured them that regulatory approval of the 21st Century Fox acquisition will close “soon” and that the expanded company will “hit the ground running.” He also revealed that Disney will debut its immersive Star Wars: Galaxy’s Edge experience earlier than expected: May 31 at in Disneyland, and August 29 at Disney World. Other big news was that Disney Plus (also known as Disney+) will carry the company’s entire “Vault” program. Continue reading Disney to Move Its Classic Movies to New Streaming Service

Audible, Chooseco Team on Interactive Tales via Alexa Skill

Amazon’s Audible and Chooseco have collaborated on two new “choose your own adventure” children’s audiobooks. Available on Amazon Alexa-enabled devices via Chooseco’s Choose skill, “The Abominable Snowman” and “Journey Under the Sea,” designed by the two teams, feature professional voice actors and can be navigated by voice commands. The two stories together offer 65 different endings and, on Alexa devices with screens, show illustrations for story beats. Decision-making points in the story are signaled by a sound. Continue reading Audible, Chooseco Team on Interactive Tales via Alexa Skill

In a Win for Hollywood, Dragon Media to Shutter Its Services

In January 2018, Amazon, Columbia Pictures, Disney, Netflix, Paramount Pictures, 20th Century Fox, Universal and Warner Bros. sued Dragon Media, which manufactured Dragon Box, a “free TV” box that allowed users to watch pirated video without a cable TV or streaming service subscription. The media titans just achieved victory in the case, with Dragon Media agreeing to shut down its services and pay $14.5 million in damages. Under the terms of the agreement, Dragon Media must shut down service in five days. Continue reading In a Win for Hollywood, Dragon Media to Shutter Its Services

VR Filmmakers Explore New Platforms at Sundance Festival

At the Sundance Film Festival, there was evidence that that some of the pioneering virtual reality companies are expanding — or shifting — their purview from VR movies into other genres. Sundance’s New Frontier program, which launched five years ago, highlighted VR filmmaking. At this year’s festival, long-time VR producers such as Felix & Paul are still engaging in virtual reality projects, but others are exploring augmented reality, connected devices and artificial intelligence in their interactive stories. Continue reading VR Filmmakers Explore New Platforms at Sundance Festival

CES Panel: Envisioning Entertainment in the 5G Ecosystem

UTA chief innovation officer Brent Weinstein convened technology and entertainment honchos to parse out 5G’s impact on a range of M&E applications. Intel senior vice president/general manager of the network platforms group Sandra Rivera opined that, “it’s never too early to be on the forefront of innovation.” “The work we did on 4G created the environment that drew in investment and services from Airbnb to Netflix and Uber,” she said. “We’re not quite at 5G, but the excitement is attracting the entrepreneurs and engineers.” Continue reading CES Panel: Envisioning Entertainment in the 5G Ecosystem

Netflix Users Watching More Licensed Than Original Content

According to 7Park Data, the majority of content — 63 percent — viewed via Netflix is licensed content. Whereas viewing of original content rose from 24 percent a year ago, it still only accounts for 37 percent of its U.S. streams this October. Of the licensed content, NBC’s “The Office” is the most viewed TV show on Netflix, with “The Chilling Adventures of Sabrina” in second place. The dominance of licensed content is worrisome for Netflix given that Disney, Fox and WarnerMedia will soon pull their programs. Continue reading Netflix Users Watching More Licensed Than Original Content

Movies Anywhere Ends First Year With Six Million Downloads

Launched one year ago, Movies Anywhere, a Disney-owned app and service for movies in partnership with 20th Century Fox, Sony Pictures, Universal Pictures and Warner Bros., has six million users who have purchased more than 150 million movies. The most watched movie was Disney-Pixar’s “Coco.” Among the six million downloaded apps, Movies Anywhere has 5.8 million user accounts, which have watched 16 million hours in the first year. Although those numbers are miniscule compared to Netflix, they also show robust growth. Continue reading Movies Anywhere Ends First Year With Six Million Downloads

20th Century Fox, Google Use AI to Analyze Movie Trailers

Researchers at 20th Century Fox published a paper to reveal how they are using artificial intelligence to analyze movie trailers. Published last month, the paper described Merlin, the code name for machine vision systems examining trailers frame by frame and labeling the objects and events. Then this data is compared to data from other trailers, with the idea that trailers with similar labels will attract similar kinds of people. Movie studios already cull similar data via interviews and questionnaires. Continue reading 20th Century Fox, Google Use AI to Analyze Movie Trailers

ETC Celebrates 25th Anniversary With Studio Tech Leaders

On June 26th at USC’s Town & Gown, ETC@USC convened its annual dinner with studio technology leaders that celebrated the think tank’s 25th anniversary, and honored Dean Elizabeth Daley with the Bob Lambert Technology Leadership Award. The event was presented by Western Digital, with supporting sponsors Equinix and Salesforce, and featured a panel discussion with the technology leaders of 20th Century Fox, Marvel Studios, Paramount Pictures, Sony Pictures Entertainment, Universal Pictures and Warner Bros. Continue reading ETC Celebrates 25th Anniversary With Studio Tech Leaders

FoxNext VR Selects ‘Planet of the Apes’ for its First VR Game

On April 3, 20th Century Fox’s FoxNext VR Studio will release “Crisis on the Planet of the Apes,” its first virtual reality game, for Oculus Rift, HTC Vive and PlayStation VR. Priced at $14.99, the first-person game is set between the stories of the “Rise of the Planet of the Apes” and “Dawn of the Planet of the Apes,” and allows the user to experience the world from the point of view of an ape captured by humans who attempts to escape the research facility. According to Variety, “the game was produced in partnership with UK-based Imaginati Studios, and was first announced at CES 2017.”  Continue reading FoxNext VR Selects ‘Planet of the Apes’ for its First VR Game

Studios, Streaming Services Take on TickBox in Copyright Suit

In October, MPAA member studios 20th Century Fox, Columbia, Disney, Paramount, Universal and Warner Bros. teamed with streaming services Amazon and Netflix to sue TickBox TV over copyright infringement. Yesterday in California, U.S. District Judge Michael Fitzgerald sided with the studios and streamers by issuing “a preliminary injunction against the streaming device manufacturer to pause further potential infringement while the litigation plays out,” explains The Hollywood Reporter. “TickBox argues it only offers hardware, on which users can ‘voluntarily install legitimate or illegitimate software,’ and that access to the infringing content came from downloadable ‘themes’ that it didn’t create.” Continue reading Studios, Streaming Services Take on TickBox in Copyright Suit

At CES 2018, Fox Innovation Lab Highlights Movies Anywhere

During CES 2018, the Fox Innovation Lab unveiled a VR experience tied to director Wes Anderson’s upcoming “Isle of Dogs” and discussed the newly launched Movies Anywhere. The VR experience, which features the voices of actors Bryan Cranston, Scarlett Johansson and Jeff Goldblum, will be unveiled later this month tied to the Sundance Film Festival and initially for Google Daydream VR headsets. At CES, some of the executives for the Disney-owned Movies Anywhere were available to discuss the digital locker service. Continue reading At CES 2018, Fox Innovation Lab Highlights Movies Anywhere

Samsung and Amazon Join Forces to Stream HDR10+ Video

Amazon and Samsung have partnered to begin streaming videos in the high dynamic range format HDR10+ on the latter’s premium QLED and UHD TVs. Reported by Yonhap News, Samsung said it will be the first time that HDR10+ content will be available via a streaming service. Samsung and Amazon first announced their intent to rely on the HDR10+ open standard in April. Netflix also just announced that it is considering adding support of the HDR10+ standard. Netflix currently supports HDR10 and Dolby Vision HDR standards. Continue reading Samsung and Amazon Join Forces to Stream HDR10+ Video

Amazon, Netflix, MPAA Go After TickBox TV for Infringement

Amazon, Netflix Studios and the Motion Picture Association of America have filed a copyright lawsuit against TickBox TV, a streaming media player the plaintiffs dub a “tool for mass infringement.” TickBox TV works by grabbing pirated video streams from the Internet, the plaintiffs say, giving users “instantaneous access to multiple sources” that stream copyrighted material without authorization. The Hollywood studios that make up the MPAA include Columbia, Disney, Paramount, 20th Century Fox, Universal and Warner Bros. Continue reading Amazon, Netflix, MPAA Go After TickBox TV for Infringement

Focusing on Original Content, Netflix Plans 80 Films for 2018

Netflix will spend between $7 billion and $8 billion on content in 2018, from up about $6 billion in 2017. The company added 5.3 million subscribers this quarter and revenue of almost $3 billion, a 30 percent increase from the same quarter last year. Its net income also rose to $130 million, compared to last year’s Q3 total of $52 million, but not as much as the $143 million that Wall Street predicted. With 104 million paid subscribers, Netflix has seen the majority of its Q3 growth come from international markets. The company is planning a major push into original movies next year. Continue reading Focusing on Original Content, Netflix Plans 80 Films for 2018

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