Tech Pioneers Submit Open Letter in Support of Net Neutrality

A group of 21 notable Internet pioneers and technology experts have drafted an open letter requesting that the Federal Communications Commission preserve current net neutrality rules. The group — which includes high-profile individuals such as Vint Cerf, Tim Berners-Lee and Steve Wozniak — is asking that the FCC cancel the December 14th vote scheduled by chair Ajit Pai to repeal net neutrality regulation. “It is important to understand that the FCC’s proposed Order is based on a flawed and factually inaccurate understanding of Internet technology,” suggests the letter. Continue reading Tech Pioneers Submit Open Letter in Support of Net Neutrality

CES to Offer New Take on the Future of Ambient Experiences

For 20 years the quest and definition of Ambient Intelligence (AmI) has been the purview of think tanks and device manufacturers. Defined in the 1990’s by Eli Zelkha and a team at Palo Alto Ventures, the pursuit of pervasive presence for humans and responsive connection with the computed environment has been the goal of multinationals and government entities. Most recently, the concept of creating environments that are responsive to the presence of individuals is making its way into the consumer electronics and personal computing space, which we expect will make a compelling splash next month at CES in Las Vegas. Continue reading CES to Offer New Take on the Future of Ambient Experiences

TDG: 40 Percent of U.S. Households Will Cut the Cord by 2030

Despite the increasing number of digital streaming services currently available, including Amazon, Hulu and Netflix, about 85 percent of U.S. households continue to subscribe to traditional cable television. However, The Diffusion Group suggests the tide is turning; the market analyst predicts that by 2030 as many as 40 percent of Americans will have cut the cord. TDG Research also expects the percentage of households subscribing to pay TV will drop to 60 percent during the same period. TDG suggests that by 2030, about 30 million households will be “without an MVPD service of any kind.” Continue reading TDG: 40 Percent of U.S. Households Will Cut the Cord by 2030

ETCentric Begins CES Coverage with Advance Sector Reports

ETC@USC’s coverage of CES 2018 (formerly the International Consumer Electronics Show) is underway as ETCentric begins its series of preview stories. Between now and the start of CES on January 9 in Las Vegas, our team will explore emerging trends and technologies with a focus on how these innovations may impact or influence media and entertainment. Even with more than 3,900 companies filling 2.5 million square feet with new products, services and technologies that span every industry, we’ve identified three broad segments that will help us organize our coverage: Input, Throughput and Output. Continue reading ETCentric Begins CES Coverage with Advance Sector Reports

Worldwide Ad Spending for Digital Beats TV for the First Time

For the first time, advertisers have invested more in digital ads than they did in traditional television spots. Magna, the research arm of IPG Mediabrands, reports that 2017 digital ad spending ($209 billion) represents 41 percent of the global market, while spending for TV ($178 billion) represents 35 percent. Magna predicts digital ads will reach 50 percent by 2020. According to Recode, “big TV advertisers have yet to move much of their budget over to digital, even though Facebook and Google are working hard to make that happen.” Magna expects digital spending to increase 13 percent next year, “while TV ads will grow 2.5 percent… thanks in part to one-off events like the Olympics and the U.S. mid-term elections.” Continue reading Worldwide Ad Spending for Digital Beats TV for the First Time

New Technology Is a Clear Focal Point of 2017 LA Auto Show

Cars are still the obvious centerpiece of the LA Auto Show (December 1-10), but, increasingly, the hackers are starting to outnumber the gearheads. At AutoMobility LA, a four-day preview event for industry insiders and press preceding the consumer-focused show, cybersecurity and artificial intelligence were talked about with the same frequency as horsepower and mpg. Show organizers stressed the importance of bringing together “the entire new mobility ecosystem” and showcased a number of startups with vehicle debuts mixed in. Additionally, the event featured the first ever hackathon at an auto show. Continue reading New Technology Is a Clear Focal Point of 2017 LA Auto Show

SingularityNET: Where Artificial Intelligence Meets Blockchain

Two things you may be tired of hearing about by now: AI and blockchain. However, we would be remiss if we didn’t mention a unique and ambitious project marrying the two to challenge the power of the giants of the AI Age. SingularityNET is a blockchain-powered “Internet of AI” where AI and machine learning applications can be created, combined, and “rented” to solve problems as part of a decentralized marketplace powered by blockchain. This blog post from one of the founders of SingularityNET digs deeper, but it’s a BYOGS (“bring your own grain of salt”) kind of party. Continue reading SingularityNET: Where Artificial Intelligence Meets Blockchain

Intel, Warner Bros. Unveil AV Entertainment Experience Plans

During this week’s LA Auto Show, Intel and Warner Bros. announced a partnership to develop in-cabin, immersive experiences for autonomous vehicles. The companies are creating the AV Entertainment Experience, which Intel chief Brian Krzanich describes as “a first-of-its-kind proof-of-concept car to demonstrate what entertainment in the vehicle could look like in the future.” Since Americans spend an average of 300 hours per year driving, there is a wealth of possibilities for using that time differently when automobiles become self-driving. The collaboration is looking beyond movies and TV programming to more immersive experiences. Continue reading Intel, Warner Bros. Unveil AV Entertainment Experience Plans

Facebook Creator App Offers Tools to Fine-Tune Social Video

In an effort to foster growth of video communities, Facebook recently rolled out its Facebook Creator app, providing social influencers with tools for creating feature-rich content. Available to all on iOS (and soon on Android), the product is an update and rebrand of the Facebook Mentions app, originally only offered to verified public figures. The new app includes enhanced fan engagement tools to help influencers add intros and outros to their streaming video broadcasts, cross-posting to Instagram and Twitter, and a central inbox for Facebook, Instagam and Messenger. Creator also features expansive analytics. Continue reading Facebook Creator App Offers Tools to Fine-Tune Social Video

AWS Debuts Amazon Sumerian to Build VR, AR and 3D Apps

Amazon Web Services announced a new service called Amazon Sumerian during the kick-off event for its AWS re:Invent conference in Las Vegas. The service was created for developers to quickly and easily build virtual reality, augmented reality and 3D applications with minimal coding for a range of platforms including browsers, head-mounted displays, mobile devices and digital signs. Initially, Sumerian-built apps will run on any browser that supports WebGL or WebVR rendering, which includes Google’s Daydream, HTC Vive, Oculus Rift and iOS devices. Continue reading AWS Debuts Amazon Sumerian to Build VR, AR and 3D Apps

HBO Experiments with Branching Narrative TV Series and App

Against the backdrop of eroding live TV viewership and the expansion of video games and Web video, acclaimed filmmaker Steven Soderbergh (“Traffic,” “The Knick”) has directed “Mosaic,” an interactive series with branching narratives. Co-developed by Soderbergh and former Universal Pictures head Casey Silver with screenwriter Ed Solomon, “Mosaic” is a multi-episodic mystery that allows audiences to choose the story threads they experience. The series is now available for free download from Android and Apple stores and for viewing with Apple TV. Continue reading HBO Experiments with Branching Narrative TV Series and App

Meredith Expands its National Reach with Time Inc. Purchase

Over the weekend, the Meredith Corporation agreed to an acquisition of New York-based Time Inc. in an all-cash deal worth $2.8 billion. The deal includes a $650 million infusion from the private equity arm of billionaire brothers Charles and David Koch. Through its National Media division, Iowa-based Meredith owns popular magazines such as Better Homes & Gardens, Family Circle, Living and Shape. The purchase will add notable publications including People, Sports Illustrated and Time to the Meredith line-up. The company’s Local Media division owns a collection of TV stations. Continue reading Meredith Expands its National Reach with Time Inc. Purchase

Venture Reality Fund Reports on Current VR/AR Landscape

The Venture Reality Fund has released its H2 2017 VR Industry Landscape map and report. The organization has generously posted the map, along with maps of the 1H 2017 European Landscape and Q2 2017 AR Industry Landscape. The VR Fund’s latest report highlights more than 450 companies developing infrastructure, tools, platforms, and applications for the VR/AR ecosystem. An interactive table, which VR Fund co-founder Tipatat Chennavasin began building in 2014, provides details of the companies.  Continue reading Venture Reality Fund Reports on Current VR/AR Landscape

Amazon Introduces New ARKit Shopping Feature to iOS App

Amazon’s new AR addition to its iOS app, called “AR View,” allows customers the ability to visualize products in their own home. Thousands of products are viewable across a range of categories for both the office and home. By utilizing Apple’s ARKit, the experience unfolds in real-time, allowing the customer to rotate both the object and change its perspective. By introducing the new feature, Amazon joins other retailers such as Target and IKEA that have all recently introduced augmented shopping experiences to their mobile platforms. Continue reading Amazon Introduces New ARKit Shopping Feature to iOS App

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