New Ericsson Report Examines Consumer Video and TV Habits

Ericsson has published its latest consumer insight summary report, “TV and Media: Identifying the Needs of Tomorrow’s Video Consumers.” The ConsumerLab surveyed more than 17,000 people worldwide and, not surprisingly, learned that an increasing number of viewers are turning to mobile devices for TV and video. The report suggests that service providers have an opportunity to create new aggregate services that will help alleviate the complexity for users that has resulted from abundance of choice. Continue reading New Ericsson Report Examines Consumer Video and TV Habits

Wearable Tech: NFC Ring Designed to Unlock New Possibilities

A Kickstarter-funded UK company led by app developer John McLear has created a piece of jewelry with built-in RFID technology that can be used to unlock doors and mobile phones, start a car, transfer information, link people and more. The NFC Ring, which never needs charging, provides users with the option of public and private inlays for secure information sharing. The Kickstarter campaign concluded last week and dramatically exceeded its target goal by raising about $380,000. Continue reading Wearable Tech: NFC Ring Designed to Unlock New Possibilities

Industry Leaders to Gather at USC for Silicon Beach Event

This year’s Silicon Beach @ USC event is scheduled for September 17-18 at the Tutor Campus Center. The event is organized by The Institute for Communication Technology Management and the Lloyd Greif Center for Entrepreneurial Studies at USC’s Marshall School of Business, and the Entertainment Technology Center at USC’s School of Cinematic Arts. Silicon Beach @ USC will feature game-changers and thought leaders from Hollywood studios, technology startups and academia. Continue reading Industry Leaders to Gather at USC for Silicon Beach Event

ZEFR Helps Content Creators Reach Their Hidden Audience

I recently spent an hour with Richard Raddon, co-founder of ZEFR (formerly MovieClips), a Venice, California company that is “connecting fans and franchises for the good of all.” MovieClips was co-founded by Raddon and Zach James about three years ago. The company developed proprietary technology that allowed them to identify content on YouTube. When MovieClips became ZEFR, it shifted its focus to help studios, sports, TV and music videos collect and monetize postings on YouTube. Continue reading ZEFR Helps Content Creators Reach Their Hidden Audience

Spacey Recommends TV Industry Give Viewers More Control

Actor Kevin Spacey’s recent MacTaggart lecture at the Guardian Edinburgh International Television Festival is generating a great deal of media buzz while it is busy making the rounds in the tech and TV industries. During his speech, the Academy Award winner discusses how Netflix and other companies are disrupting the traditional network and cable TV models. Spacey suggests that viewers want more control and that adopting a new distribution model could actually help curb piracy. Continue reading Spacey Recommends TV Industry Give Viewers More Control

Fandango to Acquire Hollywood Movie Money in Quantum Deal

Online movie ticket service Fandango has entered an agreement to purchase Quantum Loyalty Solutions, a competitor that runs the popular Hollywood Movie Money gift certificate system. Studios often use Hollywood Movie Money to promote DVD and Blu-ray releases with tickets to theatrical releases. Fandango, which has been working on its own voucher system, generates revenue by processing online ticket sales and selling advertising on its site. Continue reading Fandango to Acquire Hollywood Movie Money in Quantum Deal

Ubisoft CEO Envisions New Wave of Interactive Entertainment

French video game developer Ubisoft is pushing for a more interactive television experience, one in which viewers have more control over what happens, similar to the control players have with games. As a new generation of game consoles get ready to hit the market, Ubisoft CEO Yves Guillemot hopes to join forces with Hollywood to help make this happen. Game developers say consumers have a growing appetite for new entertainment experiences. Continue reading Ubisoft CEO Envisions New Wave of Interactive Entertainment

TV Advertising Feels the Heat of Video Ads on Mobile Devices

A recent study from IPG Media Lab and digital advertiser YuMe indicates that consumers remember ads better after viewing them on tablets as compared to smartphones, PCs or TVs. The study suggests that the improved ad recall is because viewers tend to watch videos on tablets when they’re at home and they do not multitask the way they do when watching TV. In an unrelated poll of ad execs, IAB found that a majority plan to shift their budgets from TV to digital video ads. Continue reading TV Advertising Feels the Heat of Video Ads on Mobile Devices

Twitter Hires Commerce Chief, Plans to Offer Shopping Tools

As part of its move into the online shopping space currently dominated by Amazon and eBay, Twitter has hired Nathan Hubbard as the company’s first head of commerce. Hubbard was president of Live Nation Entertainment’s Ticketmaster until earlier this month. Twitter plans to initially enter e-commerce by offering retailers tools for selling goods and services inside tweets. Forrester projects e-commerce will be a $370 billion market in the U.S. by 2017. Continue reading Twitter Hires Commerce Chief, Plans to Offer Shopping Tools

Broadband Adoption and How it Relates to Smartphone Usage

According to a new report from the Pew Research Center’s Internet & American Life Project, 70 percent of Americans 18 and older have high-speed broadband connections in their homes. Results of the survey, released yesterday, indicate that 20 percent of adults in the U.S. are still without broadband or smartphones for Internet access, while 3 percent are still using dial-up connections. Broadband adoption — still influenced by age, education, income, location and race — may also now be impacted by mobile substitution. Continue reading Broadband Adoption and How it Relates to Smartphone Usage

Instagram Acquires Video Sharing App and Stabilization Tech

Two months after Instagram introduced video to its popular app, the company has acquired video sharing app Luma (formerly Midnox), which provides users with a variety of filters and adjustment controls including brightness, contrast, saturation, exposure and more. Luma also has stabilization technology that could help Instagram with its Cinema stabilization feature. The Luma app is no longer available via iTunes, although the company will offer support through the end of the year. Continue reading Instagram Acquires Video Sharing App and Stabilization Tech

Vine Marketing: Airbnb Launches Video Crowdsourcing Campaign

The Airbnb travel accommodations website teamed with ad agency Mullen San Francisco to launch a new experiment in Vine marketing this past week. The “Hollywood & Vines” campaign will result in a short film composed of six-second Vine videos submitted by consumers. Shooting days ran August 22-25, with assigned shots posted hourly. “If your Vine is selected it will be featured on the Sundance Channel and you’ll receive a $100 Airbnb coupon,” explains the campaign’s site. Continue reading Vine Marketing: Airbnb Launches Video Crowdsourcing Campaign

Facebook Unveils Shared Photo Albums, Ideal for Group Events

Facebook announced its new shared photo albums feature yesterday that allows as many as 50 “contributors” to upload 200 images each to the same album. That means the shared albums can be as large as 10,000 photos in total. Previously, users were only able to upload photos to albums they had created, while albums were limited to 1,000 images. The new feature may affect photo album apps such as Albumatic and Flock. It is also similar to Google+’s Party Mode, which lets users share photos and videos. Continue reading Facebook Unveils Shared Photo Albums, Ideal for Group Events

Gifts Program: Facebook Replaces Physical Goods with Digital

Due to a lack of user demand, Facebook will shutter its physical gifting service that launched less than a year ago. Responding to higher customer preference, the company plans to shift its Gifts program entirely to gift cards and digital goods, since more than 80 percent of gifts sent on Facebook have been digital. The move is also likely due to the complicated delivery operation involving physical goods, including inventory tracking, fulfillment and customer service. Continue reading Gifts Program: Facebook Replaces Physical Goods with Digital

SmartThings Launches Online Market for Internet of Things

In an effort to promote its own Internet-of-Things devices, startup SmartThings is launching an online marketplace that offers starter kits and an array of devices and solution sets that help manage the home. SmartThings first launched its products via Kickstarter in September, including a hub and variety of sensors to track movement and manage devices, providing users with home automation solutions controlled largely by smartphones. Continue reading SmartThings Launches Online Market for Internet of Things