Blockchain-Based RNDR Harnesses Power of 14,000 GPUs

Los Angeles-based OTOY, a company that has created software used for visual effects in projects such as “Westworld” and “The Avengers,” also launched a blockchain- and cryptocurrency-based rendering platform called RNDR to help other content creators harness the power of thousands of graphics processing units (GPUs). OTOY’s strategy is to gather a group of computer owners who can share their GPUs in the cloud in a decentralized way, and thus trade GPU power among members to accomplish data-intense imagery. Continue reading Blockchain-Based RNDR Harnesses Power of 14,000 GPUs

Facebook Gives HTML5 Another Shot for its Instant Games

Although its first experiences with HTML5 were just short of disastrous, Facebook is now using it again to expand Instant Games to developing countries via Facebook Lite and to interest communities via Facebook Groups. Because smartphone processing power and mobile browser app technology have improved, HTML5 is now able to support more complicated games, and Instant Games can launch in a mobile browser or directly into Groups. Currently, 90 million people take part in 270,000 Facebook Groups about gaming each month. Continue reading Facebook Gives HTML5 Another Shot for its Instant Games

Pro Sports Teams Offer Immersive, Interactive Experiences

Professional sports are often the first to embrace new technology because their fans demand the best experiences available. That’s why the professional sports arena is now integrating immersive technologies including augmented reality, virtual reality and the Internet of Things. The Sacramento Kings use Reddit, Facebook Live, video streaming, virtual reality and bitcoin to immerse their fans in an interactive world. Meanwhile, Los Angeles Clippers chief executive Steve Ballmer is launching CourtVision to offer more interactivity for fans. Continue reading Pro Sports Teams Offer Immersive, Interactive Experiences

Movie Studios Creating 3D Digital Scans to Preserve Actors

Next year, an Amy Winehouse hologram will be on tour to collect money for an eponymous charity. She’s the latest in a trend of deceased actors, from Carrie Fisher in “Rogue One: A Star Wars Story” to Paul Walker in the “Fast & Furious” franchise, appearing as virtual 3D replicas. Now, some actors and studios are getting a jump on post-life value by creating 3D digital scans. Industrial Light & Magic just scanned Ingvild Deila, who was Princess Leia in “Rogue One.” She calls it “a safe bet for the people with the money.” Continue reading Movie Studios Creating 3D Digital Scans to Preserve Actors

Scientists and Military Look for Key to Identifying Deepfakes

The term “deepfakes” describes the use of artificial intelligence and computer-generated tricks to make a person (usually a well-known celebrity or politician) appear to do or say “fake” things. For example, actor Alden Ehrenreich’s face was recently replaced by Harrison Ford’s face in footage from “Solo: A Star Wars Story.” The technique could be meant simply for entertainment or for more sinister purposes. The more convincing deepfakes become, the more unease they create among AI scientists, and military and intelligence communities. As a result, new methods are being developed to help combat the technology. Continue reading Scientists and Military Look for Key to Identifying Deepfakes

Advertisers Charge Facebook Hid Metrics Error for One Year

Advertisers filed suit in a federal district court in California charging Facebook with knowing about a measurement error a year before acknowledging it in 2016. Facebook admitted that it had been overstating the average time users spent watching videos then, but the suit claims that the company knew about the error in 2015. The error also impacted U.S. newsrooms, which laid off reporters in order to prioritize video over written stories. In fact, in 2015, Facebook began putting its Live videos higher up in News Feed. Continue reading Advertisers Charge Facebook Hid Metrics Error for One Year

Netflix Reports Solid Global Growth, Spends Big on Content

Netflix reported stronger growth in international markets than expected, which is key to its ability to keep pace with increasing content production costs. In Q3, it added 6.96 million subscribers worldwide, beating its forecast of five million in July and 5.18 million predicted by analysts contacted by FactSet. The company expects to spend as much as $8 billion on shows and movies this year, with analysts forecasting that Netflix will actually spend as much as $4 billion more on content to be released in the future, for a total of $12 billion. Continue reading Netflix Reports Solid Global Growth, Spends Big on Content

Hulu Floats Idea of Skinny Bundle Minus Linear TV Networks

According to Hulu chief executive Randy Freer, the company is considering a skinnier bundle aimed at pay-TV cord shavers watching their wallets. The bundle would not include linear TV networks, which have pricey carriage fees, but would continue to offer sports, news and on-demand content licensed from cable networks. Hulu is in talks with programmers about the possibility of such a bundle. Few additional details are available, but that the price would be less than the current $40 per month plan. Continue reading Hulu Floats Idea of Skinny Bundle Minus Linear TV Networks

Millions of Net Neutrality Comments to FCC Judged for Fraud

Stanford University released the findings of a study on the comments received by the FCC on its plan to end net neutrality. The FCC received millions of comments from bots that used real identities, making it difficult to determine authenticity. The research analyzed 800,000+ unique comments that were not obviously produced by bots to conclude they were overwhelmingly in favor of net neutrality. The New York attorney general is seeking to determine if false comments swayed legislators in their decision to end net neutrality. Continue reading Millions of Net Neutrality Comments to FCC Judged for Fraud

ARM and Intel Team on Common Standards for IoT Devices

Semiconductor manufacturer ARM, a division of Japan’s SoftBank, and Silicon Valley tech giant Intel have put aside a longstanding rivalry in order to forge a strategic partnership that will adopt common standards developed by Intel for the Internet of Things. The lack of such standards to manage the security of IoT devices, networks and data has been a stumbling block to the growth of the sector. Gartner analyst Bill Ray explains that NXP Semiconductors, Renesas Electronics and Microchip Technology’s Atmel rely on ARM designs, while Intel’s processors dominate today’s cloud data center market. Continue reading ARM and Intel Team on Common Standards for IoT Devices

Gartner Labels AI a Megatrend, MIT Plans AI-Centric College

According to Gartner Research vice president Brian Burke, the democratization of AI is one of the five megatrends impacting emerging technologies. Although AI is currently in the “hype” stage of its evolution, to be followed by disillusionment, by 2020 it is expected to shape 80 percent of new technologies. Pursuant to that prediction, the Massachusetts Institute of Technology (MIT) released plans for a college of artificial intelligence to be built with $1 billion in investment, of which two-thirds has already been raised. Continue reading Gartner Labels AI a Megatrend, MIT Plans AI-Centric College

Onshape App for Magic Leap Powers 3D Engineering Design

Cambridge, Massachusetts-based Onshape, a cloud-based CAD (computer-aided design) manufacturer, has created an application for use with Magic Leap’s augmented reality glasses to let engineers collaborate in designing products. Shown as a technology demonstration at the L.E.A.P. conference, Onshape’s tool was one of the few applications that was not entertainment-related and proved the concept of spatial computing’s power touted by Magic Leap chief exec Rony Abovitz. Onshape’s leadership includes the original creators of SolidWorks, a popular CAD tool. Continue reading Onshape App for Magic Leap Powers 3D Engineering Design

Industry Report Predicts Video, Then Games to Dominate 5G

Intel and Ovum released a report outlining predictions on the growth of 5G over the next ten years, highlighting that 90 percent of 5G data will be used for video, peaking in 2028. Virtual reality and augmented reality, however, will gradually grow, displacing video as the source of 90 percent of 5G. Intel is the most bullish on gaming, predicting that, “gaming will be at the forefront of 5G-led innovations.” Ovum noted that use of 5G bandwidth by video will increase due to improved resolution among other factors. Continue reading Industry Report Predicts Video, Then Games to Dominate 5G

Adobe Previews Photoshop for iPad and Lightroom Updates

At its Adobe MAX show in Los Angeles this week, the company debuted a preview of Photoshop for iPad, stating plans to bring the full version to other tablets. The iPad Photoshop app is based on current code for the desktop version, and, within a few versions, will offer identical tools as the desktop version, including layers, masking and 3D. This move comes after Adobe brought Lightroom to mobile devices; at MAX, the company unveiled facial recognition, improved search and updated sharing tools for Lightroom. Continue reading Adobe Previews Photoshop for iPad and Lightroom Updates

Facebook Offers More Hack Details, Exposes Web Scraping

Facebook downgraded the number of users hacked two weeks ago to 30 million, revealing that the personal information stolen was more substantial for 14 million of the those hacked, including gender, religion, telephone number, email addresses and computing devices used to connect to Facebook. Hackers also captured the last 15 people or things the user had searched for on Facebook and the last 10 physical locations he had checked into. Another 15 million profiles were scraped for names and contact information. Continue reading Facebook Offers More Hack Details, Exposes Web Scraping