Internet of Things: Five Years of Chaos as Verticals Emerge

When SIGFOX executive Thomas Nicholls thinks about the Internet of Things, he sees its greatest strength as being similar to one of Superman’s powers. “Superman could hear a call for help through walls and at a far distance,” he said. “That’s what IoT is. It’s about enabling us to know what’s happening in the physical world and respond. And it will change and disrupt all industries.” In a CES discussion moderated by Mobile Ecosystem Forum executive Rick Fant, participants predicted that IoT is about to shift into high gear. Continue reading Internet of Things: Five Years of Chaos as Verticals Emerge

4K UHD with High Dynamic Range Most Likely to Be Adopted

A conversation during CES about the future of 4K UHD TV quickly settled on a single point: 4K without HDR is not a winning proposition. “4K married with HDR will be adopted a lot faster than just plain 4K,” said Technicolor executive Mark Turner. “4K is a binary function: you either have 4K or you’re at 1080p. 4K hasn’t really fired passions in the creative community. HDR does, because then you have a wider color palette and have more detail in the shadows and more highlights.” But both 4K and HDR present challenges. Continue reading 4K UHD with High Dynamic Range Most Likely to Be Adopted

Virtual Reality, Mobile and HDR Are the Future of Storytelling

Virtual reality is inevitably part of the conversation when talking about storytelling of the future, the topic of a CES panel moderated by Variety’s Janko Roettgers. “We’re in the first inning,” suggested Condé Nast executive Joy Marcus, about VR. “We’re looking at it as a game that might go into extra innings. But we have an issue with devices and price points.” Google and Samsung have come out with options that work with smartphones, added Marcus. “But the other devices are pretty damn expensive.” Continue reading Virtual Reality, Mobile and HDR Are the Future of Storytelling

Sensors Industry Group Sets the Bar, Sees the Future for IoT

At CES 2016, the MEMS & Sensors Industry Group held its fifth conference to focus on the technologies that quite literally enable the Internet of Things. The group’s executive director Karen Lightman notes that MEMS (MicroElectroMechanical Systems) are both sensors and actuators, the latter being the key differentiating factor. “Not all MEMS are sensors and not all sensors are MEMS,” she said. “What’s exciting is that MEMS and sensors still offer new science and new ways of addressing challenging issues.” Continue reading Sensors Industry Group Sets the Bar, Sees the Future for IoT

Mics, Sensors, Natural Language Combine for New ‘Earables’

Audio is finally getting attention as an important component of wearables. Microphone companies are integrating MEMS and sensors to create a new category of “earables.” “Fitness bands and smartwatches have dominated thus far, as a source for sensor data,” says TechKnowledge Strategies principal analyst Mike Feibus, who moderated a panel on the topic at the MEMS and Sensors conference at CES. He identified the user interface — in this case, voice — as having the effectiveness to make earables marketable and profitable. Continue reading Mics, Sensors, Natural Language Combine for New ‘Earables’

How Virtuix Used MEMS and Sensors for Omni-Directional VR

Put on a headset and enter a virtual world for a first person shooter game. Now connect yourself to an omni-directional treadmill and make that VR game fully physical, as you walk forward, backward, crouch and shoot in every direction. That’s what Virtuix president David Allan showed at the MEMS & Sensors conference during CES, detailing how he created a system that allows a user to jump, strafe and generally have fun… without falling over. “The system needs to hold you in place and understand your movements and gestures,” he said. Continue reading How Virtuix Used MEMS and Sensors for Omni-Directional VR

Wearable Form Factors Get Stretchable, Bendable, Lightweight

If MC10 has its way, your next wearable device will be a sticky bandage or temporary tattoo that adheres to your skin and stretches with your every movement. If you’re wearing several on different parts of your body, they’ll synchronize their data. “You achieve stretchability and bendability, which is important when you consider the human body,” said MC10 co-founder/technology vice president Roozbeh Ghaffari. “This allows you to wear systems on your body with minimal discomfort.” Continue reading Wearable Form Factors Get Stretchable, Bendable, Lightweight

Experts Name ‘Five Innovations to Watch’ for the Near Future

What happens when devices, bandwidth and content interplay, asked CES panel moderator Wilson Rothman, personal tech editor of The Wall Street Journal. “We want to talk about the technologies driving the near future of the industry, especially where consumers are involved,” he added. “The next 12 months are an exciting mystery in that area.” The five areas driving the conversation, says Rothman are sensing and processing; natural interfaces; cloud services; wireless bandwidth and over-the-top content. Continue reading Experts Name ‘Five Innovations to Watch’ for the Near Future

Drones Grow Up: More Use Cases, Capabilities, Regulations

With FAA drone regulations newly in place, industry pioneers gathered at CES to describe the issues roiling this growing category. Drones allow people to fulfill the fantasy of flying and thus in our DNA, says 3D Robotics CRO Colin Guinn. The use cases, however, from agriculture to movie making, are very real, generating more attention. That’s why Flytrex Aviation chief exec Yariv Bash predicts we’ll see many more consumer and pro versions, and Parrot chief exec Henri Seydoux notes the drone’s data collection as its key feature. Continue reading Drones Grow Up: More Use Cases, Capabilities, Regulations

Assessing the Impact of VOD, Broadband, Apps and 4K on TV

The consumer is besieged by content ad platform choices and options. A group of broadcast, cable and social media executives gathered during CES to describe how it’s changing their business. “It is crazy competitive,” said Starz CRO Michael Thornton. “You have to make that show not just the best of the season but the best of all time.” Needham & Co.’s Laura Martin put digital in its place, succinctly. “There is no money in digital,” she noted. “Unless you have the powerful economic engine of TV to fund it, you’re losing money.” Continue reading Assessing the Impact of VOD, Broadband, Apps and 4K on TV

The Internet of Things Brings Benefits, Risks and Public Policy

Consumer taste, technology development are two of the forces impacting the growth and direction of the Internet of Things. A group of experts focused on policy issues surrounding IoT’s evolution at CES. Moderator Alan Davidson, director of digital economy for the Department of Commerce, reports that, about seven years ago, the number of Internet-connected things surpassed the number of people on the planet. “By 2025, this is an area that will have an economic impact of $4 to $11 trillion on the global economy,” he said. Continue reading The Internet of Things Brings Benefits, Risks and Public Policy

A Twist on Wearables: Two Examples that Use Data Differently

Wearables have mostly been discussed in terms of the data they provide — be it steps walked, calories burned or blood pressure measured. Two examples showcased by The New York Times tech writer Eric Taub at CES do more than simply serve data to the user, differences that help to define this new category. One uses sensory information and a rhythmic feedback to change people’s level of happiness and energy; a second was developed by academics, medical centers and Apple to conduct a global medical study on heart health and exercise. Continue reading A Twist on Wearables: Two Examples that Use Data Differently

‘Mind-Blowing Wearables’ for Health, Meditation, Doing Good

At CES in Las Vegas, CTA chief economist Shawn DuBravac gathered three wearable creators that demonstrate the diversity current in the field and hint at the future of this sector. InteraXon showed off Muse, a headband that monitors brainwaves, with an initial use case of helping people learn to meditate. UNICEF Ventures creates a fitness band that motivates kids to “unlock” food for malnourished children via exercise. And MC10 aims to make wearables invisible to the user, with a range of products that fit on the body in unobtrusive ways. Continue reading ‘Mind-Blowing Wearables’ for Health, Meditation, Doing Good

CTA Research on Displays with Focus on OLED, 4K and HDR

In a CTA Research Summit data-centric presentation at CES, the organization’s senior director of market research Steve Koenig summed up the recent trends in TV displays and predicted future directions. Although the TV display is besieged by competition from smartphones and tablets, interest in purchasing a TV is still strong. A recent CTA poll showed that, in the next 12 months, 33 percent plan to buy a smartphone and 29 percent want a TV, followed by smaller percentages for laptops, tablets and video game consoles. Continue reading CTA Research on Displays with Focus on OLED, 4K and HDR

Future of Artificial Intelligence for Enterprise and Consumers

Proponents of artificial intelligence are quick to point out that, as Google searches and Siri exemplify, it’s nothing new. In fact, panelists talking about “The Future of Artificial Intelligence” at CES described their own and others’ efforts in the field dating back to 2007. But a combination of a new trend in collecting and curating massive amounts of data, along with widespread cloud usage, is opening to the doors to more platforms and applications for artificial intelligence in enterprise and consumer markets. Continue reading Future of Artificial Intelligence for Enterprise and Consumers

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